Gamification in Software Engineering: A Tertiary Study

Gabriel Alberto García-Mireles*, Miguel Ehécatl Morales-Trujillo

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

Gamification is a research area that influences the extent to which software organizations work and educational practices can be improved in software engineering (SE). Given that several systematic reviews on gamification in SE have been published, this paper aims at understanding how gamification has been addressed, simultaneously identifying its impact on SE. As a result of this systematic mapping, we identified 12 secondary studies. The majority of papers reported the usage of points, badges, and leaderboards as game elements in software engineering process, software engineering methods and tools, and software engineering management. Although secondary studies reported a positive impact of gamification, more empirical research is required. In a nutshell, current research focuses on the feasibility of using gamification in different SE areas; however, there is a need for research of application context and for defining variables under study to carry out more sound empirical research.

Original languageEnglish
Title of host publicationTrends and Applications in Software Engineering Proceedings of the 8th International Conference on Software Process Improvement, CIMPS 2019
EditorsJezreel Mejia, Mirna Muñoz, Álvaro Rocha, Jose A. Calvo-Manzano
PublisherSpringer
Pages116-128
Number of pages13
ISBN (Print)9783030335465
DOIs
StatePublished - 2020
Event8th International Conference on Software Process Improvement, CIMPS 2019 - Guanajuato, Mexico
Duration: 23 Oct 201925 Oct 2019

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1071
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference8th International Conference on Software Process Improvement, CIMPS 2019
Country/TerritoryMexico
CityGuanajuato
Period23/10/1925/10/19

Bibliographical note

Publisher Copyright:
© 2020, Springer Nature Switzerland AG.

Keywords

  • Gamification
  • Software engineering
  • Systematic mapping
  • Tertiary study

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