Gamification in Software Engineering: A Tertiary Study

Gabriel Alberto García-Mireles, Miguel Ehécatl Morales-Trujillo

Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución a la conferencia

7 Citas (Scopus)

Resumen

© 2020, Springer Nature Switzerland AG. Gamification is a research area that influences the extent to which software organizations work and educational practices can be improved in software engineering (SE). Given that several systematic reviews on gamification in SE have been published, this paper aims at understanding how gamification has been addressed, simultaneously identifying its impact on SE. As a result of this systematic mapping, we identified 12 secondary studies. The majority of papers reported the usage of points, badges, and leaderboards as game elements in software engineering process, software engineering methods and tools, and software engineering management. Although secondary studies reported a positive impact of gamification, more empirical research is required. In a nutshell, current research focuses on the feasibility of using gamification in different SE areas; however, there is a need for research of application context and for defining variables under study to carry out more sound empirical research.
Idioma originalInglés estadounidense
Título de la publicación alojadaGamification in Software Engineering: A Tertiary Study
Páginas116-128
Número de páginas13
ISBN (versión digital)9783030335465
DOI
EstadoPublicada - 1 ene 2020
EventoAdvances in Intelligent Systems and Computing -
Duración: 1 ene 2020 → …

Serie de la publicación

NombreAdvances in Intelligent Systems and Computing
Volumen1071
ISSN (versión impresa)2194-5357

Conferencia

ConferenciaAdvances in Intelligent Systems and Computing
Período1/01/20 → …

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