TY - GEN
T1 - Gamification in Software Engineering: A Tertiary Study
AU - García-Mireles, Gabriel Alberto
AU - Morales-Trujillo, Miguel Ehécatl
PY - 2020/1/1
Y1 - 2020/1/1
N2 - © 2020, Springer Nature Switzerland AG. Gamification is a research area that influences the extent to which software organizations work and educational practices can be improved in software engineering (SE). Given that several systematic reviews on gamification in SE have been published, this paper aims at understanding how gamification has been addressed, simultaneously identifying its impact on SE. As a result of this systematic mapping, we identified 12 secondary studies. The majority of papers reported the usage of points, badges, and leaderboards as game elements in software engineering process, software engineering methods and tools, and software engineering management. Although secondary studies reported a positive impact of gamification, more empirical research is required. In a nutshell, current research focuses on the feasibility of using gamification in different SE areas; however, there is a need for research of application context and for defining variables under study to carry out more sound empirical research.
AB - © 2020, Springer Nature Switzerland AG. Gamification is a research area that influences the extent to which software organizations work and educational practices can be improved in software engineering (SE). Given that several systematic reviews on gamification in SE have been published, this paper aims at understanding how gamification has been addressed, simultaneously identifying its impact on SE. As a result of this systematic mapping, we identified 12 secondary studies. The majority of papers reported the usage of points, badges, and leaderboards as game elements in software engineering process, software engineering methods and tools, and software engineering management. Although secondary studies reported a positive impact of gamification, more empirical research is required. In a nutshell, current research focuses on the feasibility of using gamification in different SE areas; however, there is a need for research of application context and for defining variables under study to carry out more sound empirical research.
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U2 - 10.1007/978-3-030-33547-2_10
DO - 10.1007/978-3-030-33547-2_10
M3 - Conference contribution
SN - 9783030335465
T3 - Advances in Intelligent Systems and Computing
SP - 116
EP - 128
BT - Gamification in Software Engineering: A Tertiary Study
T2 - Advances in Intelligent Systems and Computing
Y2 - 1 January 2020
ER -